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AI Insights · Timothy · October 2022

Top 5 2D Anime Games Performance on Unified Platform in Chile Q3 2022

In Q3 2022, the top 5 2D anime games in Chile experienced varied performance trends in downloads, revenue, and active users across unified platforms.

Top 5 2D Anime Games Performance on Unified Platform in Chile Q3 2022

In the third quarter of 2022, the performance of the top 5 2D anime games on unified platforms in Chile showed notable trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a significant peak in weekly revenue, reaching approximately $8.2K in the first week of July. However, the revenue fluctuated, closing the quarter at around $3.4K in the last week of September. Weekly downloads for the game started at 11.1K in late June and gradually declined to 5K by the end of September. Active users remained relatively stable, peaking at 19.3K in late August and ending the quarter at 16.8K.

Gacha Life by Lunime Inc. had a modest revenue performance, with the highest weekly revenue at $59 in mid-July. The weekly downloads started strong at 7.1K in late June, peaking at 8.8K in mid-July, and then saw a decline to 5.1K by the end of September. Active users for Gacha Life were robust, maintaining over 130K throughout the quarter, though there was a slight decline from 143.9K in late June to 126.9K by the end of September.

YOYO Doll School Life Dress Up by Beijing Sanyi Mutual Entertainment Technology Development Co., Ltd. experienced a steady climb in weekly downloads, beginning at 5.3K in late June and peaking at 10.3K in mid-September. Active users also showed an upward trend, starting at 27.1K in late June and reaching 41.9K by mid-September.

Vlinder Avatar Maker: emoji, released by 丹 苏, saw no revenue but had a notable increase in downloads. The app's weekly downloads surged from 6.6K in late June to a peak of 13.4K in mid-September. Active users also increased significantly, starting at 65.3K in late June and peaking at 81.5K in mid-September.

Lastly, Gacha Club from Lunime Inc. did not record any revenue during this period. Weekly downloads fluctuated slightly, starting at 6.5K in late June, peaking at 7.5K in early July, and ending at 4.3K by late September. Despite the fluctuations in downloads, active users remained relatively high, with numbers consistently around 150K throughout the quarter.

These insights come from Sensor Tower, where more detailed data and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022